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Cosmovuci paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, literature. A practical manual for group facilitators.


State Psihokogie of Continuing Education 61 page The research in this Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in process of teaching. Simulation, gaming and language learning.

All the methods in this or that way find the sfolara in all the parts of the paper. In conclusions the author emphasis the results that carried out the research. Simulation, gaming and language learning, New York: In the first group the new vocabulary was introduced without any explanations and additional information, only translation and the pictures were used.


Newbury House Publishers, Inc. The goal of the research was to study the peculiarities of using games and role-play as one of the methods of enriching students’ vocabulary in language classes. Gloria, Cluj Napoca,p. Here the experiment is described and a set psigologie lessons is given. In the second group new words were introduced by several methods brainstorming, explanation, games.

Two groups of students were formed: McGran Hill,P.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

The third chapter contains the classification of games and an algorithm of applying role-play is given, the fourth chapter deals with the practical application of role-play and games in teaching English to different age group.

Approach through drama and ethnography. Identity, Culture, and Soclara Teaching. Newbury House Publishers,P. The paper discloses the main reason why games and role-play must be applied in the process of enriching students’ vocabulary.

The approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

The necessary theoretical material was collected; the classification of games and role-play was carried out. II, Ahdrei,p. Iasi, Policorm,p. It puts the stress on the fact that it is the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson.


The second chapter deals with the psycho-pedogogical peculiarities of games and role-play. Schiop V, Verza E.


Results showed that learning vocabulary through games and role-play are effctive and interesting. The students in both groups were of the same agenumber of the students in both groups is 15,and the level of the students’ knowledge in each pair of students was identical. The scientific method of the research andfei the experiment. Andrei Cosmovici, Luminita Iacob.

The first chapter deals with the psycho – pedagogical peculiarities of the students of different age group primary, gymnasium, and lyceum. It covers the problems of using games and role-play in the modern cosmovlci, gives the notion what games and role-play is, and how it is formed, presents the various types of games and role-play, presents the classification of games and role-play. Cambridge University Press,p.